ANDY CHAN
SPH FLUID SIMULATION
2019.3 - 2019.5
A course project of DH2323 Computer Graphics and Interaction in Royal Institute of Technology. This work presents a real-time smoothed particle hydrodynamics visualization with metaball.


DESCRIPTION
This is a two-person group work to show our knowledge over OpenGL rendering technique, as well as real-time physics simulation and optimization. We used smoothed particle hydrodynamics for the particle physics evaluated on the CPU. While the rendering is done mainly on geometry shader. Marching cube algorithm is implemented for visualizing the isosurface of metaballs. The surface is then shaded using phong light model.
USEFUL LINKS
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GitHub repository
https://github.com/Alexander-Hjelm/metaballs-glfw
Project Proposal
https://github.com/Alexander-Hjelm/metaballs-glfw/wiki/Project-Proposal-v2
KTH Course website