Andy ChanApr 30, 20192 min readSkybox and Frame bufferI've been away for awhile, but meanwhile, the skybox implementation was completed for both rendering API. Despite that user cannot...
Andy ChanApr 5, 20191 min readSimple Property InspectorAfter messing around with ImGui, YUGEN now has its basic interface! The Property window allows user to browse scene objects (currently...
Andy ChanApr 1, 20191 min readImGui Integration!I attempted to integrate ImGui into my engine in the past few days. ImGui is a great open source repository, you should also check them...
Andy ChanMar 20, 20191 min readYUGEN is here!After dozens of attempts of refactoring my game engine, I finally come up with the best solution. Most importantly, it supports...
Andy ChanDec 28, 20181 min readRefactoring the projectFor the past few months, I've managed to make a prototype which is capable for rendering 3D models and having a free camera exploring the...
Andy ChanOct 9, 20181 min readThe beginning of a long journeyI have been longing for making a game engine myself yet I didn't have courage and capability to turn this into reality. But thanks to the...