ImGui Integration!
- Andy Chan
- Apr 1, 2019
- 1 min read

I attempted to integrate ImGui into my engine in the past few days. ImGui is a great open source repository, you should also check them out (https://github.com/ocornut/imgui)! It's a pain at first since they don't have any kind of formal documentation. But now I made it a part of my engine, I hope it can boost the development process by having a level editor which allows me to preview the modification in real-time.
I'd like to leave it like that at the moment. The next feature to add could be model loading from YUGEN's model file (.ygm), so I could load/save and specify the model data without the need of 3rd party library. And also making texture and material paths configurable.
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