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ANDY CHAN

Project Portfolio & Development Blog

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Skybox and Frame buffer

I've been away for awhile, but meanwhile, the skybox implementation was completed for both rendering API. Despite that user cannot...

Simple Property Inspector

After messing around with ImGui, YUGEN now has its basic interface! The Property window allows user to browse scene objects (currently...

ImGui Integration!

I attempted to integrate ImGui into my engine in the past few days. ImGui is a great open source repository, you should also check them...

YUGEN is here!

After dozens of attempts of refactoring my game engine, I finally come up with the best solution. Most importantly, it supports...

Refactoring the project

For the past few months, I've managed to make a prototype which is capable for rendering 3D models and having a free camera exploring the...

The beginning of a long journey

I have been longing for making a game engine myself yet I didn't have courage and capability to turn this into reality. But thanks to the...

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